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Chalky Walkers
The "hello world" of generative art projects with a little extra texture.
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Crowded House
This was originally a very simplified gravity system. You can spin and zoom on desktop.
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Perlin Contours
Using Perlin noise to trace the contour lines of a cavern complex. A protoype to be later used in a game. Takes a few seconds to start being visible.
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Tadpoles
Who will survive? Next for this is to implement combat when they collide.
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Test Card
Sometimes run into issues with vanilla canvas projects and high pixel density screens.
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Wipeout
The quickest I went from having an idea. Render a cross between a subway map and the old Wipeout aesthetic.