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Code Experiments and Mini Projects

  • Chalky Walkers

    The "hello world" of generative art projects with a little extra texture.

  • Crowded House

    This was originally a very simplified gravity system. You can spin and zoom on desktop.

  • Perlin Contours

    Using Perlin noise to trace the contour lines of a cavern complex. A protoype to be later used in a game. Takes a few seconds to start being visible.

  • Tadpoles

    Who will survive? Next for this is to implement combat when they collide.

  • Test Card

    Sometimes run into issues with vanilla canvas projects and high pixel density screens.

  • Wipeout

    The quickest I went from having an idea. Render a cross between a subway map and the old Wipeout aesthetic.

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